Commit message (Expand) | Author | Age | Files | Lines | |
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* | move camera up | 2022-07-17 | 2 | -2/+4 | |
* | merged | 2022-07-17 | 6 | -2/+45 | |
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| * | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022 | 2022-07-17 | 1 | -0/+413 | |
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| * | | asset for the goal trigger | 2022-07-17 | 7 | -7/+60 | |
* | | | change default level to first level | 2022-07-17 | 3 | -101/+108 | |
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* | | merge leveldesign | 2022-07-17 | 1 | -0/+413 | |
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| * | added barrier turrets and placed in level1 | 2022-07-16 | 1 | -26/+138 | |
| * | material edit | 2022-07-16 | 1 | -3/+14 | |
| * | car imports + level1 lighting update | 2022-07-16 | 1 | -21/+68 | |
| * | update level1 + new car models | 2022-07-16 | 1 | -0/+78 | |
| * | replaced level1 geometry for mesh-collider | 2022-07-16 | 1 | -14/+150 | |
| * | update level 1 + lfs anpassung | 2022-07-16 | 1 | -3/+40 | |
| * | Update level1.tscn | 2022-07-16 | 1 | -2/+2 | |
| * | replaced faulty track1 with lvl1 scene | 2022-07-16 | 2 | -3/+3 | |
| * | updated track1 | 2022-07-16 | 1 | -2/+2 | |
| * | CityLevel1 Szene erstellt | 2022-07-16 | 2 | -14/+6 | |
* | | scoreboard added again | 2022-07-17 | 1 | -0/+8 | |
* | | Merge branch 'Scoreboard' | 2022-07-17 | 9 | -15/+683 | |
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| * | | post game behaviour | 2022-07-17 | 2 | -37/+29 | |
| * | | very scuffed detection which way the die faces | 2022-07-17 | 2 | -14/+100 | |
| * | | scoreboard can be accessed when pressing tab | 2022-07-17 | 2 | -0/+21 | |
| * | | simple scoreboard | 2022-07-17 | 4 | -0/+519 | |
| * | | moved level loading and score tracking to the game class | 2022-07-17 | 1 | -5/+42 | |
| * | | added bgm | 2022-07-17 | 2 | -2/+20 | |
* | | | fix mouse aim | 2022-07-17 | 1 | -27/+26 | |
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* | | fixed merge conflicts | 2022-07-16 | 3 | -69/+10 | |
* | | merged menu branch | 2022-07-16 | 11 | -42/+262 | |
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| * | | add menu and switch die code from rust to gdscript | 2022-07-16 | 11 | -49/+246 | |
* | | | goal zone | 2022-07-16 | 5 | -35/+23 | |
* | | | Merge branch 'BuffSystem' into GoalPost | 2022-07-16 | 8 | -14/+130 | |
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| * | | | deactivate ball after 5s | 2022-07-16 | 1 | -0/+1 | |
| * | | | make buffs work | 2022-07-16 | 2 | -3/+19 | |
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| * | | fix up angle and force | 2022-07-16 | 1 | -1/+1 | |
| * | | better stopping detection | 2022-07-16 | 1 | -2/+2 | |
| * | | better mouse handling. correct impulse | 2022-07-16 | 2 | -2/+6 | |
| * | | new node structure | 2022-07-16 | 7 | -61/+104 | |
| * | | Merge branch 'BasicDie' | 2022-07-16 | 1 | -1/+43 | |
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| | * | add separate shooting intensity | 2022-07-16 | 1 | -4/+4 | |
| | * | applying force after pressing leftclick and dragging the mouse | 2022-07-16 | 1 | -4/+19 | |
| | * | basic camera movement | 2022-07-16 | 1 | -7/+22 | |
* | | | goal post hitbox and level loader in gd script | 2022-07-16 | 1 | -3/+49 | |
* | | | brug | 2022-07-16 | 1 | -14/+3 | |
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* | | Merge branch 'uuuhhh' | 2022-07-16 | 6 | -5/+95 | |
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| * | | uuuhh | 2022-07-16 | 7 | -12/+100 | |
* | | | add base dice model | 2022-07-16 | 3 | -9/+10 | |
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* | | added rigidbody to dicescene | 2022-07-15 | 1 | -2/+29 | |
* | | create base project structure | 2022-07-15 | 6 | -14/+37 | |
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* | initial commit: template | 2022-07-15 | 2 | -0/+24 |