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-rw-r--r--godot/scenes/Die.gd4
-rw-r--r--godot/scenes/Die.tscn2
2 files changed, 4 insertions, 2 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 7d07a6f..9341bc1 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -76,8 +76,8 @@ func _physics_process(delta):
$CamRoot/Horizontal.rotation_degrees.y = camrot_h
$CamRoot/Horizontal/Vertical.rotation_degrees.x = camrot_v
- $CamRoot.translation.x = translation.x
- $CamRoot.translation.y = translation.y
+ $CamRoot.translation.x = translation.x
+ $CamRoot.translation.y = translation.y + 5
$CamRoot.translation.z = translation.z
if last_frame_position != Vector3(translation.x, translation.y, translation.x):
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index a55f74d..bbd73ed 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -51,6 +51,7 @@ skeleton = NodePath("../..")
material/0 = null
[node name="CamRoot" type="Spatial" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
[node name="Horizontal" type="Spatial" parent="CamRoot"]
@@ -59,4 +60,5 @@ material/0 = null
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
far = 8192.0
+margin = 0.57
process_mode = 1