aboutsummaryrefslogtreecommitdiffstats
path: root/godot/scenes
diff options
context:
space:
mode:
authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 02:55:17 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 02:55:17 +0200
commit690e705de1e8b8babbb7bf86f55a5dbae559488b (patch)
tree181f1213952b00800523daf62d51c3eba0478438 /godot/scenes
parent4961e6a3f51990bb053cd8b18827e39aaf3e4e7c (diff)
download2022-690e705de1e8b8babbb7bf86f55a5dbae559488b.tar.gz
2022-690e705de1e8b8babbb7bf86f55a5dbae559488b.tar.bz2
2022-690e705de1e8b8babbb7bf86f55a5dbae559488b.zip
scoreboard added again
Diffstat (limited to 'godot/scenes')
-rw-r--r--godot/scenes/Die.gd8
1 files changed, 8 insertions, 0 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 6ccd16e..21a408e 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -33,6 +33,14 @@ func _ready():
previous_bounciness = mat.get_bounce()
func _input(event):
+
+ if event is InputEventKey:
+ if event.scancode == KEY_TAB:
+ if event.is_pressed():
+ _game.open_scoreboard()
+ else:
+ _game.close_scoreboard()
+ return
if event is InputEventMouseButton and dice_is_moving == false:
if event.is_pressed() and left_pressed == false: