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* submit commitLibravatar IcECreAm7772022-07-171-1/+1
* moved for loading timesLibravatar IcECreAm7772022-07-172-3/+3
* added logo to main menuLibravatar IcECreAm7772022-07-171-3/+7
* prepared every levelLibravatar IcECreAm7772022-07-171-62/+133
* added level3 artpassLibravatar Scarabeaver2022-07-173-265/+280
* Merge branch 'dave'Libravatar David2022-07-171-1/+1
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| * change phase to low gravityLibravatar David2022-07-172-2/+2
* | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+1
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| * Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-171-0/+271
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| * | add reticle when die is still.Libravatar David2022-07-171-0/+1
* | | level loading is supported nowLibravatar IcECreAm7772022-07-174-79/+121
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* | level2 erstelltLibravatar Scarabeaver2022-07-171-0/+271
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* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-171-1/+1
* fix ball bugLibravatar cel2022-07-171-1/+51
* small UI changesLibravatar IcECreAm7772022-07-171-0/+20
* buff detectionLibravatar IcECreAm7772022-07-171-1/+5
* made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-171-7/+7
* mergedLibravatar cel2022-07-172-2/+3
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+413
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-172-2/+3
* | | change default level to first levelLibravatar cel2022-07-171-96/+103
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* | merge leveldesignLibravatar cel2022-07-171-0/+413
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-161-26/+138
| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-161-21/+68
| * update level1 + new car modelsLibravatar Scarabeaver2022-07-161-0/+78
| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-161-14/+150
| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
| * updated track1Libravatar Scarabeaver2022-07-161-2/+2
| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-161-0/+3
* | fixed merge conflictsLibravatar cel2022-07-161-4/+8
* | merged menu branchLibravatar cel2022-07-162-2/+7
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| * | add menu and switch die code from rust to gdscriptLibravatar cel2022-07-162-3/+4
* | | goal zoneLibravatar IcECreAm7772022-07-163-10/+15
* | | make buffs workLibravatar David2022-07-161-0/+1
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* | better mouse handling. correct impulseLibravatar David2022-07-161-2/+0
* | new node structureLibravatar David2022-07-164-11/+77
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* Merge branch 'uuuhhh'Libravatar David2022-07-163-2/+69
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| * uuuhhLibravatar David2022-07-164-9/+67
* | add base dice modelLibravatar cel2022-07-161-1/+5
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* create base project structureLibravatar cel2022-07-152-0/+24