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authorLibravatar David <david003@gmx.net>2022-07-16 15:12:11 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 15:12:11 +0200
commit635cfebff3ec0ce5b74ac728a5655339755efe39 (patch)
tree6ae3def84f22a3ce48e61804b13edb66a37b79c9 /godot/scenes/levels
parentbb721621d661ab4e068a589a853c2420b7ac6566 (diff)
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better mouse handling. correct impulse
Diffstat (limited to 'godot/scenes/levels')
-rw-r--r--godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn2
1 files changed, 0 insertions, 2 deletions
diff --git a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
index 688f1c7..d23236b 100644
--- a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
+++ b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
@@ -28,5 +28,3 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, -20 )
transform = Transform( 0.766044, 0, 0.642788, 0, 2, 0, -0.642788, 0, 0.766044, 19.47, 0, -14 )
[node name="PlayerRoot" parent="." instance=ExtResource( 3 )]
-input/camera_mouse_sensitivity = Vector2( 0.014, 0.01 )
-input/shoot_sensitivity = 0.041