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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 12:20:31 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 12:20:31 +0200
commit9cb0b053b337742aae96517a8c5c4700698faa03 (patch)
tree3d64563a49f498b79dfced19b2371dd97797250f /godot/scenes/levels
parent1cb66d602745d176b113e76a7f77bd007768b509 (diff)
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fixed: bounce works again and +1 can't be activated twice in a row
gravity is deactivated for now
Diffstat (limited to 'godot/scenes/levels')
-rw-r--r--godot/scenes/levels/MainMenu.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/levels/MainMenu.tscn b/godot/scenes/levels/MainMenu.tscn
index b06a027..438de12 100644
--- a/godot/scenes/levels/MainMenu.tscn
+++ b/godot/scenes/levels/MainMenu.tscn
@@ -22,7 +22,7 @@ void vertex() {
void fragment() {
// Color:2
- vec3 n_out2p0 = vec3(0.042878, 0.101562, 0.036245);
+ vec3 n_out2p0 = vec3(0.042879, 0.101562, 0.036245);
float n_out2p1 = 1.000000;
// Output:0