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author | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 12:20:31 +0200 |
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committer | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 12:20:31 +0200 |
commit | 9cb0b053b337742aae96517a8c5c4700698faa03 (patch) | |
tree | 3d64563a49f498b79dfced19b2371dd97797250f /godot/scenes/levels | |
parent | 1cb66d602745d176b113e76a7f77bd007768b509 (diff) | |
download | 2022-9cb0b053b337742aae96517a8c5c4700698faa03.tar.gz 2022-9cb0b053b337742aae96517a8c5c4700698faa03.tar.bz2 2022-9cb0b053b337742aae96517a8c5c4700698faa03.zip |
fixed: bounce works again and +1 can't be activated twice in a row
gravity is deactivated for now
Diffstat (limited to 'godot/scenes/levels')
-rw-r--r-- | godot/scenes/levels/MainMenu.tscn | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/levels/MainMenu.tscn b/godot/scenes/levels/MainMenu.tscn index b06a027..438de12 100644 --- a/godot/scenes/levels/MainMenu.tscn +++ b/godot/scenes/levels/MainMenu.tscn @@ -22,7 +22,7 @@ void vertex() { void fragment() { // Color:2 - vec3 n_out2p0 = vec3(0.042878, 0.101562, 0.036245); + vec3 n_out2p0 = vec3(0.042879, 0.101562, 0.036245); float n_out2p1 = 1.000000; // Output:0 |