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* fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
* move camera upLibravatar cel2022-07-172-2/+4
* mergedLibravatar cel2022-07-176-2/+45
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+413
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-7/+60
* | | change default level to first levelLibravatar cel2022-07-173-101/+108
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* | merge leveldesignLibravatar cel2022-07-171-0/+413
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-161-26/+138
| * material editLibravatar Scarabeaver2022-07-161-3/+14
| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-161-21/+68
| * update level1 + new car modelsLibravatar Scarabeaver2022-07-161-0/+78
| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-161-14/+150
| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
| * updated track1Libravatar Scarabeaver2022-07-161-2/+2
| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-162-14/+6
* | scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* | Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-179-15/+683
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| * | post game behaviourLibravatar IcECreAm7772022-07-172-37/+29
| * | very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| * | scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
| * | simple scoreboardLibravatar IcECreAm7772022-07-174-0/+519
| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-171-5/+42
| * | added bgmLibravatar IcECreAm7772022-07-172-2/+20
* | | fix mouse aimLibravatar cel2022-07-171-27/+26
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* | fixed merge conflictsLibravatar cel2022-07-163-69/+10
* | merged menu branchLibravatar cel2022-07-1611-42/+262
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| * | add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1611-49/+246
* | | goal zoneLibravatar IcECreAm7772022-07-165-35/+23
* | | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-168-14/+130
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| * | | deactivate ball after 5sLibravatar David2022-07-161-0/+1
| * | | make buffs workLibravatar David2022-07-162-3/+19
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| * | fix up angle and forceLibravatar David2022-07-161-1/+1
| * | better stopping detectionLibravatar David2022-07-161-2/+2
| * | better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
| * | new node structureLibravatar David2022-07-167-61/+104
| * | Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
* | | brugLibravatar IcECreAm7772022-07-161-14/+3
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* | Merge branch 'uuuhhh'Libravatar David2022-07-166-5/+95
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| * | uuuhhLibravatar David2022-07-167-12/+100
* | | add base dice modelLibravatar cel2022-07-163-9/+10
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* | added rigidbody to dicesceneLibravatar Scarabeaver2022-07-151-2/+29
* | create base project structureLibravatar cel2022-07-156-14/+37
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* initial commit: templateLibravatar David2022-07-152-0/+24