Commit message (Expand) | Author | Age | Files | Lines | |
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* | fix mouse aim AGAIN | cel | 2022-07-17 | 2 | -13/+33 |
* | move camera up | cel | 2022-07-17 | 2 | -2/+4 |
* | merged | cel | 2022-07-17 | 6 | -2/+45 |
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| * | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022 | IcECreAm777 | 2022-07-17 | 1 | -0/+413 |
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| * | | asset for the goal trigger | IcECreAm777 | 2022-07-17 | 7 | -7/+60 |
* | | | change default level to first level | cel | 2022-07-17 | 3 | -101/+108 |
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* | | merge leveldesign | cel | 2022-07-17 | 1 | -0/+413 |
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| * | added barrier turrets and placed in level1 | Scarabeaver | 2022-07-16 | 1 | -26/+138 |
| * | material edit | Scarabeaver | 2022-07-16 | 1 | -3/+14 |
| * | car imports + level1 lighting update | Scarabeaver | 2022-07-16 | 1 | -21/+68 |
| * | update level1 + new car models | Scarabeaver | 2022-07-16 | 1 | -0/+78 |
| * | replaced level1 geometry for mesh-collider | Scarabeaver | 2022-07-16 | 1 | -14/+150 |
| * | update level 1 + lfs anpassung | Scarabeaver | 2022-07-16 | 1 | -3/+40 |
| * | Update level1.tscn | Scarabeaver | 2022-07-16 | 1 | -2/+2 |
| * | replaced faulty track1 with lvl1 scene | Scarabeaver | 2022-07-16 | 2 | -3/+3 |
| * | updated track1 | Scarabeaver | 2022-07-16 | 1 | -2/+2 |
| * | CityLevel1 Szene erstellt | Scarabeaver | 2022-07-16 | 2 | -14/+6 |
* | | scoreboard added again | IcECreAm777 | 2022-07-17 | 1 | -0/+8 |
* | | Merge branch 'Scoreboard' | IcECreAm777 | 2022-07-17 | 9 | -15/+683 |
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| * | | post game behaviour | IcECreAm777 | 2022-07-17 | 2 | -37/+29 |
| * | | very scuffed detection which way the die faces | IcECreAm777 | 2022-07-17 | 2 | -14/+100 |
| * | | scoreboard can be accessed when pressing tab | IcECreAm777 | 2022-07-17 | 2 | -0/+21 |
| * | | simple scoreboard | IcECreAm777 | 2022-07-17 | 4 | -0/+519 |
| * | | moved level loading and score tracking to the game class | IcECreAm777 | 2022-07-17 | 1 | -5/+42 |
| * | | added bgm | IcECreAm777 | 2022-07-17 | 2 | -2/+20 |
* | | | fix mouse aim | cel | 2022-07-17 | 1 | -27/+26 |
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* | | fixed merge conflicts | cel | 2022-07-16 | 3 | -69/+10 |
* | | merged menu branch | cel | 2022-07-16 | 11 | -42/+262 |
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| * | | add menu and switch die code from rust to gdscript | cel | 2022-07-16 | 11 | -49/+246 |
* | | | goal zone | IcECreAm777 | 2022-07-16 | 5 | -35/+23 |
* | | | Merge branch 'BuffSystem' into GoalPost | IcECreAm777 | 2022-07-16 | 8 | -14/+130 |
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| * | | | deactivate ball after 5s | David | 2022-07-16 | 1 | -0/+1 |
| * | | | make buffs work | David | 2022-07-16 | 2 | -3/+19 |
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| * | | fix up angle and force | David | 2022-07-16 | 1 | -1/+1 |
| * | | better stopping detection | David | 2022-07-16 | 1 | -2/+2 |
| * | | better mouse handling. correct impulse | David | 2022-07-16 | 2 | -2/+6 |
| * | | new node structure | David | 2022-07-16 | 7 | -61/+104 |
| * | | Merge branch 'BasicDie' | David | 2022-07-16 | 1 | -1/+43 |
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| | * | add separate shooting intensity | David | 2022-07-16 | 1 | -4/+4 |
| | * | applying force after pressing leftclick and dragging the mouse | IcECreAm777 | 2022-07-16 | 1 | -4/+19 |
| | * | basic camera movement | IcECreAm777 | 2022-07-16 | 1 | -7/+22 |
* | | | goal post hitbox and level loader in gd script | IcECreAm777 | 2022-07-16 | 1 | -3/+49 |
* | | | brug | IcECreAm777 | 2022-07-16 | 1 | -14/+3 |
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* | | Merge branch 'uuuhhh' | David | 2022-07-16 | 6 | -5/+95 |
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| * | | uuuhh | David | 2022-07-16 | 7 | -12/+100 |
* | | | add base dice model | cel | 2022-07-16 | 3 | -9/+10 |
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* | | added rigidbody to dicescene | Scarabeaver | 2022-07-15 | 1 | -2/+29 |
* | | create base project structure | cel | 2022-07-15 | 6 | -14/+37 |
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* | initial commit: template | David | 2022-07-15 | 2 | -0/+24 |