aboutsummaryrefslogtreecommitdiffstats
path: root/godot/scenes (follow)
Commit message (Expand)AuthorAgeFilesLines
* improve menuLibravatar David2022-07-171-13/+102
* display buff textLibravatar David2022-07-172-3/+43
* change phase to low gravityLibravatar David2022-07-175-9/+12
* Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-176-14/+480
|\
| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+271
| |\
| | * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar Scarabeaver2022-07-172-4/+64
| | |\
| | * | level2 erstelltLibravatar Scarabeaver2022-07-171-0/+271
| * | | how to play in main menuLibravatar IcECreAm7772022-07-171-1/+132
| | |/ | |/|
| * | jingle at the endLibravatar IcECreAm7772022-07-172-4/+21
| * | player evaluation at the endLibravatar IcECreAm7772022-07-172-1/+44
| |/
| * fixed reapplying buff bugLibravatar IcECreAm7772022-07-172-5/+6
* | add reticle when die is still.Libravatar David2022-07-173-5/+26
* | add arrow for charging shotLibravatar David2022-07-172-8/+53
|/
* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-173-11/+11
* fix ball bugLibravatar cel2022-07-173-17/+91
* small UI changesLibravatar IcECreAm7772022-07-175-10/+99
* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
* fixed a bunch of stuffLibravatar IcECreAm7772022-07-174-19/+123
* Merge branch 'Facing'Libravatar IcECreAm7772022-07-175-53/+50
|\
| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
| * buff detectionLibravatar IcECreAm7772022-07-174-5/+108
| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-174-9/+12
* | fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
|/
* move camera upLibravatar cel2022-07-172-2/+4
* mergedLibravatar cel2022-07-176-2/+45
|\
| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+413
| |\
| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-7/+60
* | | change default level to first levelLibravatar cel2022-07-173-101/+108
| |/ |/|
* | merge leveldesignLibravatar cel2022-07-171-0/+413
|\ \ | |/ |/|
| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-161-26/+138
| * material editLibravatar Scarabeaver2022-07-161-3/+14
| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-161-21/+68
| * update level1 + new car modelsLibravatar Scarabeaver2022-07-161-0/+78
| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-161-14/+150
| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
| * updated track1Libravatar Scarabeaver2022-07-161-2/+2
| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-162-14/+6
* | scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* | Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-179-15/+683
|\ \
| * | post game behaviourLibravatar IcECreAm7772022-07-172-37/+29
| * | very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| * | scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
| * | simple scoreboardLibravatar IcECreAm7772022-07-174-0/+519
| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-171-5/+42
| * | added bgmLibravatar IcECreAm7772022-07-172-2/+20
* | | fix mouse aimLibravatar cel2022-07-171-27/+26
|/ /
* | fixed merge conflictsLibravatar cel2022-07-163-69/+10
* | merged menu branchLibravatar cel2022-07-1611-42/+262
|\ \