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| author | 2022-07-17 05:50:52 +0200 | |
|---|---|---|
| committer | 2022-07-17 05:50:52 +0200 | |
| commit | 2463d0532a63ae4d7f67dbd56d9d886b214b2ac5 (patch) | |
| tree | 45132337370dbf4c40bf950b91c39e49d58d75f8 /godot/scenes | |
| parent | b8d6ba924c60c13bca838655b1fa876758c47ed7 (diff) | |
| download | 2022-2463d0532a63ae4d7f67dbd56d9d886b214b2ac5.tar.gz 2022-2463d0532a63ae4d7f67dbd56d9d886b214b2ac5.tar.bz2 2022-2463d0532a63ae4d7f67dbd56d9d886b214b2ac5.zip | |
finished base die
Diffstat (limited to 'godot/scenes')
| -rw-r--r-- | godot/scenes/Die.gd | 29 | 
1 files changed, 28 insertions, 1 deletions
| diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 6f061b5..76c1474 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -22,6 +22,8 @@ var mat  var target_bounce = 1  var previous_bounciness = 0 +var curr_buff = buff.none +  var _game: Game = null  enum buff { @@ -101,7 +103,10 @@ func _physics_process(delta):  	if dice_is_moving == true and angular_velocity.length() < 0.01 and linear_velocity.length() < 0.01:  		dice_is_moving = false -		get_buff_from_upwards_side() +		revert_current_buff() +		curr_buff = get_buff_from_upwards_side() +		apply_buff() +		  	elif dice_is_moving == false and angular_velocity.length() >= 0.01 and linear_velocity.length() >= 0.01:  		dice_is_moving = true @@ -158,3 +163,25 @@ func ball_revert():  	$BallShape.hide()  	$BallShape.set_process(false)  	$BallShape.disabled = true + + +func revert_current_buff(): +	match curr_buff: +		buff.ball: +			ball_revert() +		buff.bounce: +			bounciness_revert() +		buff.phase: +			phase_revert() + + +func apply_buff(): +	match curr_buff: +		buff.ball: +			ball() +		buff.bounce: +			bounciness() +		buff.phase: +			phase() +		buff.stroke: +			extra_stroke() | 
