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path: root/godot/scenes/Die.gd (follow)
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* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
* fixed a bunch of stuffLibravatar IcECreAm7772022-07-171-0/+1
* Merge branch 'Facing'Libravatar IcECreAm7772022-07-171-5/+20
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
| * buff detectionLibravatar IcECreAm7772022-07-171-3/+24
| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-171-2/+3
* | fix mouse aim AGAINLibravatar cel2022-07-171-13/+21
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* move camera upLibravatar cel2022-07-171-2/+2
* asset for the goal triggerLibravatar IcECreAm7772022-07-171-0/+6
* scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-171-1/+58
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| * post game behaviourLibravatar IcECreAm7772022-07-171-23/+5
| * very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-171-7/+75
| * scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-171-0/+12
* | fix mouse aimLibravatar cel2022-07-171-27/+26
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* add menu and switch die code from rust to gdscriptLibravatar cel2022-07-161-0/+66