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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:35:23 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:35:23 +0200
commitb8d6ba924c60c13bca838655b1fa876758c47ed7 (patch)
tree51d11b6f432e7ffba009e05be4e279789295f5f8 /godot/scenes/Die.gd
parentee5124e87ac68b3628fcaa7f08a56fa139449014 (diff)
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fixed a bunch of stuff
Diffstat (limited to 'godot/scenes/Die.gd')
-rw-r--r--godot/scenes/Die.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index f7d51d5..6f061b5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -76,6 +76,7 @@ func _input(event):
die_launch_force = die_launch_force_direction * clamp(die_launch_force_magnitude, 0, die_launch_force_magnitude_max) * die_launch_force_multiplier
self.apply_central_impulse(die_launch_force)
$PowerUI/PowerBar.hide()
+ _game.add_stroke()
#Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# add one to counter