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author | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 05:35:23 +0200 |
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committer | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 05:35:23 +0200 |
commit | b8d6ba924c60c13bca838655b1fa876758c47ed7 (patch) | |
tree | 51d11b6f432e7ffba009e05be4e279789295f5f8 /godot/scenes/Die.gd | |
parent | ee5124e87ac68b3628fcaa7f08a56fa139449014 (diff) | |
download | 2022-b8d6ba924c60c13bca838655b1fa876758c47ed7.tar.gz 2022-b8d6ba924c60c13bca838655b1fa876758c47ed7.tar.bz2 2022-b8d6ba924c60c13bca838655b1fa876758c47ed7.zip |
fixed a bunch of stuff
Diffstat (limited to 'godot/scenes/Die.gd')
-rw-r--r-- | godot/scenes/Die.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index f7d51d5..6f061b5 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -76,6 +76,7 @@ func _input(event): die_launch_force = die_launch_force_direction * clamp(die_launch_force_magnitude, 0, die_launch_force_magnitude_max) * die_launch_force_multiplier self.apply_central_impulse(die_launch_force) $PowerUI/PowerBar.hide() + _game.add_stroke() #Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) # add one to counter |