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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 04:32:58 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 04:32:58 +0200
commit7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 (patch)
treedafa109d8d7473f1e8add0c05e3f5b8140165ae0 /godot/scenes/Die.gd
parentb48d4853d0e6a6c627043f53e100354e523c29c1 (diff)
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made sure strokes are updated after each one
Diffstat (limited to 'godot/scenes/Die.gd')
-rw-r--r--godot/scenes/Die.gd5
1 files changed, 3 insertions, 2 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 9341bc1..878b7be 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -14,7 +14,7 @@ var mouse_origin = Vector2(0,0)
var die_launch_force_magnitude = 0
var die_launch_force_direction = Vector3(0,0,0)
var die_launch_force = Vector3(0,0,0)
-var die_launch_force_multiplier = 0.05
+var die_launch_force_multiplier = 0.001
var left_pressed = false
var mat
@@ -60,8 +60,9 @@ func _input(event):
die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis
die_launch_force_direction = -die_launch_force_direction.z
die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier
- self.apply_central_impulse(die_launch_force)
+ self.apply_impulse(global_transform.origin, die_launch_force)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ _game.add_stroke()
if event is InputEventMouseMotion:
camrot_h += -event.relative.x * sensitivity