diff options
Diffstat (limited to 'godot/scenes/levels')
4 files changed, 76 insertions, 11 deletions
diff --git a/godot/scenes/levels/test_scene/TestScene.tscn b/godot/scenes/levels/test_scene/TestScene.tscn deleted file mode 100644 index ed981f8..0000000 --- a/godot/scenes/levels/test_scene/TestScene.tscn +++ /dev/null @@ -1,11 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://scenes/levels/test_scene/Floor.tscn" type="PackedScene" id=1] -[ext_resource path="res://scenes/W8.tscn" type="PackedScene" id=2] - -[node name="TestScene" type="Spatial"] - -[node name="Floor" parent="." instance=ExtResource( 1 )] - -[node name="RigidBody" parent="." instance=ExtResource( 2 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0339947, 2.91518, -1.40456 ) diff --git a/godot/scenes/levels/test_scene_movement/Floor.tscn b/godot/scenes/levels/test_scene_movement/Floor.tscn new file mode 100644 index 0000000..f8970a7 --- /dev/null +++ b/godot/scenes/levels/test_scene_movement/Floor.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1] + +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="SpatialMaterial" id=3] +albedo_texture = ExtResource( 1 ) + +[sub_resource type="BoxShape" id=2] + +[node name="StaticBody" type="StaticBody"] + +[node name="MeshInstance" type="MeshInstance" parent="."] +transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) +mesh = SubResource( 1 ) +skeleton = NodePath("../CollisionShape") +material/0 = SubResource( 3 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) +shape = SubResource( 2 ) diff --git a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn new file mode 100644 index 0000000..d1c08e3 --- /dev/null +++ b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1] +[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2] +[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=3] + +[node name="TestScene" type="Spatial"] + +[node name="Floor" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 ) + +[node name="Floor2" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -20 ) + +[node name="Floor3" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 0 ) + +[node name="Floor4" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, -20 ) + +[node name="Floor5" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 0 ) + +[node name="Floor6" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, -20 ) + +[node name="Wall" parent="." instance=ExtResource( 1 )] +transform = Transform( 0.766044, 0, 0.642788, 0, 2, 0, -0.642788, 0, 0.766044, 19.47, 0, -14 ) + +[node name="PlayerRoot" parent="." instance=ExtResource( 3 )] +input/current_buff_index = 1 diff --git a/godot/scenes/levels/test_scene_movement/Wall.tscn b/godot/scenes/levels/test_scene_movement/Wall.tscn new file mode 100644 index 0000000..e3afe23 --- /dev/null +++ b/godot/scenes/levels/test_scene_movement/Wall.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1] + +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="SpatialMaterial" id=2] +albedo_texture = ExtResource( 1 ) + +[sub_resource type="ConvexPolygonShape" id=3] +points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 ) + +[node name="StaticBody" type="StaticBody"] + +[node name="MeshInstance" type="MeshInstance" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +mesh = SubResource( 1 ) +skeleton = NodePath("") +material/0 = SubResource( 2 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +shape = SubResource( 3 ) |