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path: root/godot/scenes/levels/test_scene_movement/Wall.tscn
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[gd_scene load_steps=5 format=2]

[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 1 )

[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 )

[node name="StaticBody" type="StaticBody"]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("")
material/0 = SubResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
shape = SubResource( 3 )