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authorLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
commitfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch)
tree7c5f3481dc1bd77d332a318d687eb714fea3ef68 /rust/src/lib.rs
parent717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff)
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add menu and switch die code from rust to gdscript
Diffstat (limited to 'rust/src/lib.rs')
-rw-r--r--rust/src/lib.rs6
1 files changed, 0 insertions, 6 deletions
diff --git a/rust/src/lib.rs b/rust/src/lib.rs
index 30f4f2a..f683d35 100644
--- a/rust/src/lib.rs
+++ b/rust/src/lib.rs
@@ -1,20 +1,14 @@
-mod game;
-mod spinning_cube;
mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
-mod test;
mod basic_die;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
- handle.add_class::<game::Game>();
- handle.add_class::<spinning_cube::SpinningCube>();
- handle.add_class::<test::SpinningCubeReverse>();
handle.add_class::<basic_die::BasicDie>();
}