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author | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
commit | fdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch) | |
tree | 7c5f3481dc1bd77d332a318d687eb714fea3ef68 /rust/src/lib.rs | |
parent | 717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff) | |
download | 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.gz 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.bz2 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.zip |
add menu and switch die code from rust to gdscript
Diffstat (limited to 'rust/src/lib.rs')
-rw-r--r-- | rust/src/lib.rs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/rust/src/lib.rs b/rust/src/lib.rs index 30f4f2a..f683d35 100644 --- a/rust/src/lib.rs +++ b/rust/src/lib.rs @@ -1,20 +1,14 @@ -mod game; -mod spinning_cube; mod buff_bounce; mod buff_phase; mod buff_trait; mod buff_ball; mod buff_extra; -mod test; mod basic_die; use gdnative::prelude::{godot_init, InitHandle}; // Function that registers all exposed classes to Godot fn init(handle: InitHandle) { - handle.add_class::<game::Game>(); - handle.add_class::<spinning_cube::SpinningCube>(); - handle.add_class::<test::SpinningCubeReverse>(); handle.add_class::<basic_die::BasicDie>(); } |