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mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
mod basic_die;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
handle.add_class::<basic_die::BasicDie>();
}
// macros that create the entry-points of the dynamic library.
godot_init!(init);
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