From 7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 Mon Sep 17 00:00:00 2001 From: IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> Date: Sun, 17 Jul 2022 04:32:58 +0200 Subject: made sure strokes are updated after each one --- godot/scenes/Die.gd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'godot/scenes/Die.gd') diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 9341bc1..878b7be 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -14,7 +14,7 @@ var mouse_origin = Vector2(0,0) var die_launch_force_magnitude = 0 var die_launch_force_direction = Vector3(0,0,0) var die_launch_force = Vector3(0,0,0) -var die_launch_force_multiplier = 0.05 +var die_launch_force_multiplier = 0.001 var left_pressed = false var mat @@ -60,8 +60,9 @@ func _input(event): die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis die_launch_force_direction = -die_launch_force_direction.z die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier - self.apply_central_impulse(die_launch_force) + self.apply_impulse(global_transform.origin, die_launch_force) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + _game.add_stroke() if event is InputEventMouseMotion: camrot_h += -event.relative.x * sensitivity -- cgit