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-rw-r--r--godot/scenes/Die.gd5
1 files changed, 3 insertions, 2 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 9341bc1..878b7be 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -14,7 +14,7 @@ var mouse_origin = Vector2(0,0)
var die_launch_force_magnitude = 0
var die_launch_force_direction = Vector3(0,0,0)
var die_launch_force = Vector3(0,0,0)
-var die_launch_force_multiplier = 0.05
+var die_launch_force_multiplier = 0.001
var left_pressed = false
var mat
@@ -60,8 +60,9 @@ func _input(event):
die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis
die_launch_force_direction = -die_launch_force_direction.z
die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier
- self.apply_central_impulse(die_launch_force)
+ self.apply_impulse(global_transform.origin, die_launch_force)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ _game.add_stroke()
if event is InputEventMouseMotion:
camrot_h += -event.relative.x * sensitivity