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author | perivesta <> | 2023-07-08 11:40:53 +0200 |
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committer | perivesta <> | 2023-07-08 11:40:53 +0200 |
commit | 892ed4854bcccbac546f5ac32c0c5fa0245f5fa7 (patch) | |
tree | 6c3403e1734790c48a90741e62e0369301b1e06a /Scripts | |
parent | a10d0e582a9a614b933f3e689592595e6438513e (diff) | |
download | 2023-892ed4854bcccbac546f5ac32c0c5fa0245f5fa7.tar.gz 2023-892ed4854bcccbac546f5ac32c0c5fa0245f5fa7.tar.bz2 2023-892ed4854bcccbac546f5ac32c0c5fa0245f5fa7.zip |
draw a path for car to follow
Diffstat (limited to 'Scripts')
-rw-r--r-- | Scripts/car_behaviour.gd | 12 | ||||
-rw-r--r-- | Scripts/drawing.gd | 16 | ||||
-rw-r--r-- | Scripts/scene_control.gd | 17 |
3 files changed, 27 insertions, 18 deletions
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd index b71ebb6..afbc32f 100644 --- a/Scripts/car_behaviour.gd +++ b/Scripts/car_behaviour.gd @@ -5,6 +5,7 @@ extends StaticBody2D @export var steer_force = 0.1 @export var look_ahead = 75 @export var num_rays = 32 +@export var driving = false # context array var ray_directions = [] @@ -28,6 +29,9 @@ func _ready(): func _physics_process(delta): + if not driving: + return + set_interest() set_danger() choose_direction() @@ -38,8 +42,12 @@ func _physics_process(delta): func set_interest(): # Set interest in each slot based on world direction - if owner and owner.has_method("get_path_direction"): - var path_direction = owner.get_path_direction(position) +# if owner and owner.has_method("get_path_direction"): + if owner and owner.has_method("get_path_next_position"): +# var path_direction = owner.get_path_direction(position) + var next_pos = owner.get_path_next_position(position) + var path_direction = (next_pos - position).normalized() + for i in num_rays: var d = ray_directions[i].rotated(rotation).dot(path_direction) interest[i] = max(0, d) diff --git a/Scripts/drawing.gd b/Scripts/drawing.gd index d47e161..2e4af95 100644 --- a/Scripts/drawing.gd +++ b/Scripts/drawing.gd @@ -1,24 +1,18 @@ extends Node var drawing = false -var driving_progress = -1 -var line: Line2D -var path: Path2D +@onready var line: Line2D = $TrackLine +@onready var path: Path2D = $TrackPath func _ready(): - line = $TrackLine - path = $TrackPath Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) func _process(delta): pass func _physics_process(delta): - if driving_progress >= 0: - driving_progress += delta*200 - $TrackPath/TrackFollower.progress = driving_progress - #print(driving_progress) + pass func _input(event): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT: @@ -27,10 +21,10 @@ func _input(event): # start a new drawing line.clear_points() path.curve.clear_points() - driving_progress = -1 + owner.set_driving(false) else: # start driving - driving_progress = 0 + owner.set_driving(true) if event is InputEventMouseMotion and drawing: # extend the line diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index 9f231e0..fdaad14 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -2,12 +2,19 @@ extends Node class_name SceneControl -@onready var path : Path2D = $Path2D - -@on#ready var path_follow : PathFollow2D = $Path2D/PathFollow2D - +@onready var path : Path2D = $DrawNode/TrackPath +@onready var path_follow : PathFollow2D = $DrawNode/TrackPath/TrackFollower +@onready var car : StaticBody2D = $Car func get_path_direction(pos): var offset = path.curve.get_closest_offset(pos) - path_follow.h_offset = offset + path_follow.progress = offset return path_follow.transform.x + +func get_path_next_position(pos): + var offset = path.curve.get_closest_offset(pos) + path_follow.progress = offset + 50 + return path_follow.position + +func set_driving(driving: bool): + car.driving = driving |