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extends Node
class_name SceneControl
@onready var path : Path2D = $DrawNode/TrackPath
@onready var path_follow : PathFollow2D = $DrawNode/TrackPath/TrackFollower
@onready var car : StaticBody2D = $Car
func get_path_direction(pos):
var offset = path.curve.get_closest_offset(pos)
path_follow.progress = offset
return path_follow.transform.x
func get_path_next_position(pos):
var offset = path.curve.get_closest_offset(pos)
path_follow.progress = offset + 50
return path_follow.position
func set_driving(driving: bool):
car.driving = driving
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