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authorLibravatar IcECreAm777 <hgk.1998@googlemail.com>2023-07-08 18:17:15 +0200
committerLibravatar IcECreAm777 <hgk.1998@googlemail.com>2023-07-08 18:17:15 +0200
commit179ad5a11b5a5780df494db61ed72baae4b7cec2 (patch)
tree350388f9cb5423b1c9fca0adfed257d97edd1fdc /Scripts
parent516635e22464699fa940ed981a186088352ba734 (diff)
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resetting level and loading next level
Diffstat (limited to 'Scripts')
-rw-r--r--Scripts/drawing.gd11
-rw-r--r--Scripts/game.gd38
-rw-r--r--Scripts/scene_control.gd34
3 files changed, 39 insertions, 44 deletions
diff --git a/Scripts/drawing.gd b/Scripts/drawing.gd
index 18e2a6c..61896f9 100644
--- a/Scripts/drawing.gd
+++ b/Scripts/drawing.gd
@@ -9,11 +9,9 @@ func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
-func _start_drawing():
- line.clear_points()
- path.curve.clear_points()
+func start_drawing():
+ reset()
drawing = true
- owner.set_driving(false)
func _end_drawing():
@@ -25,3 +23,8 @@ func _input(event):
if drawing and event is InputEventMouseMotion:
line.add_point(event.position)
path.curve.add_point(event.position)
+
+
+func reset():
+ line.clear_points()
+ path.curve.clear_points()
diff --git a/Scripts/game.gd b/Scripts/game.gd
index bacb709..3c4326f 100644
--- a/Scripts/game.gd
+++ b/Scripts/game.gd
@@ -10,7 +10,8 @@ var post_game = false
var scenes = [
# preload("res://Nodes/levels/level1/level1.tscn"),
# preload("res://Nodes/levels/level2/level2.tscn")
- preload("res://Nodes/Level_test.tscn")
+ preload("res://Nodes/Level_test.tscn"),
+ preload("res://Nodes/Level_test_2.tscn")
]
# Called when the node enters the scene tree for the first time.
@@ -22,7 +23,6 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_cancel"):
- close_scoreboard()
get_tree().paused = true
$PausePopup.show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
@@ -33,7 +33,6 @@ func _on_QuitButton_pressed():
func _on_ResumeButton_pressed():
- print('aaaa')
$PausePopup.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
@@ -45,31 +44,13 @@ func _on_MainMenuButton_pressed():
func end_level():
- open_scoreboard()
# evaluate_player(current_strokes, PAR[current_level_id])
$BGMPLayer.stream_paused = true
$JinglePlayer.play()
post_game = true
-func open_scoreboard():
-# strokes_per_level[current_level_id] = current_strokes
-# $Scoreboard.update_values(strokes_per_level, PAR)
-# $Scoreboard.show()
- pass
-
-
-func close_scoreboard():
-# $Scoreboard.hide()
- pass
-
-
-func is_post_game():
- return post_game
-
-
func next_level():
- post_game = false
current_level_id += 1
if current_level_id >= NUM_LEVELS:
@@ -77,20 +58,9 @@ func next_level():
return
load_scene_by_index(current_level_id)
- close_scoreboard()
- $Evaluation.hide()
- $BGMPLayer.stream_paused = false
- $JinglePlayer.stop()
-
-
-func evaluate_player(strokes, par):
- $Evaluation/EvaluationLabel.text = "%d Seconds" % 42
- $Evaluation.show()
-
-
-func _on_JinglePlayer_finished():
- $BGMPLayer.stream_paused = false
+ # $BGMPLayer.stream_paused = false
+ # $JinglePlayer.stop()
func load_scene_by_index(index):
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd
index d01342f..7f0ba5e 100644
--- a/Scripts/scene_control.gd
+++ b/Scripts/scene_control.gd
@@ -7,23 +7,30 @@ class_name SceneControl
@onready var car = $Car
@onready var checkpoints = $Checkpoints.get_children()
@onready var ui = $UI/Control
-@onready var start = $Start
-
-var finish_line: Area2D
+@onready var drawing = $DrawNode
var is_driving = false
var current_time = 0.0
+var game_control
+var start
+
func _ready():
- finish_line = $FinishLine/Area2D as Area2D
- finish_line.body_entered.connect(_on_finish_line_body_entered)
+ game_control = get_tree().root.get_child(0)
+
+ $FinishLine/Area2D.body_entered.connect(_on_finish_line_body_entered)
+ $UI/Control/PostGameUI/RestartButton.pressed.connect(reset_level)
+ $UI/Control/PostGameUI/NextLevelButton.pressed.connect(next_level)
+
+ start = $Start as TextureButton
+ start.pressed.connect(start_drawing)
+
reset_level()
func _physics_process(delta):
if car.driving:
current_time += delta
- print(current_time)
ui.update_timer_label(current_time)
@@ -43,12 +50,17 @@ func set_driving(driving: bool):
func reset_level():
ui.update_timer_label(-1)
+ ui.switch_to_in_game_UI()
+
+ $DrawNode.reset()
for cp in checkpoints:
cp.set_was_visited(false)
car.global_position = start.global_position
car.global_rotation = start.rotation;
+
+ set_driving(false)
func start_driving():
current_time = 0.0
@@ -64,6 +76,16 @@ func evaluate_driving():
func _on_finish_line_body_entered(node: Node2D):
if evaluate_driving():
ui.switch_to_post_game_UI()
+ set_driving(false)
+ return
set_driving(false)
reset_level()
+
+func next_level():
+ game_control.next_level()
+
+
+func start_drawing():
+ reset_level()
+ drawing.start_drawing()