diff options
Diffstat (limited to 'Scripts/game.gd')
-rw-r--r-- | Scripts/game.gd | 38 |
1 files changed, 4 insertions, 34 deletions
diff --git a/Scripts/game.gd b/Scripts/game.gd index bacb709..3c4326f 100644 --- a/Scripts/game.gd +++ b/Scripts/game.gd @@ -10,7 +10,8 @@ var post_game = false var scenes = [ # preload("res://Nodes/levels/level1/level1.tscn"), # preload("res://Nodes/levels/level2/level2.tscn") - preload("res://Nodes/Level_test.tscn") + preload("res://Nodes/Level_test.tscn"), + preload("res://Nodes/Level_test_2.tscn") ] # Called when the node enters the scene tree for the first time. @@ -22,7 +23,6 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_just_pressed("ui_cancel"): - close_scoreboard() get_tree().paused = true $PausePopup.show() Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) @@ -33,7 +33,6 @@ func _on_QuitButton_pressed(): func _on_ResumeButton_pressed(): - print('aaaa') $PausePopup.hide() get_tree().paused = false Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) @@ -45,31 +44,13 @@ func _on_MainMenuButton_pressed(): func end_level(): - open_scoreboard() # evaluate_player(current_strokes, PAR[current_level_id]) $BGMPLayer.stream_paused = true $JinglePlayer.play() post_game = true -func open_scoreboard(): -# strokes_per_level[current_level_id] = current_strokes -# $Scoreboard.update_values(strokes_per_level, PAR) -# $Scoreboard.show() - pass - - -func close_scoreboard(): -# $Scoreboard.hide() - pass - - -func is_post_game(): - return post_game - - func next_level(): - post_game = false current_level_id += 1 if current_level_id >= NUM_LEVELS: @@ -77,20 +58,9 @@ func next_level(): return load_scene_by_index(current_level_id) - close_scoreboard() - $Evaluation.hide() - $BGMPLayer.stream_paused = false - $JinglePlayer.stop() - - -func evaluate_player(strokes, par): - $Evaluation/EvaluationLabel.text = "%d Seconds" % 42 - $Evaluation.show() - - -func _on_JinglePlayer_finished(): - $BGMPLayer.stream_paused = false + # $BGMPLayer.stream_paused = false + # $JinglePlayer.stop() func load_scene_by_index(index): |