[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1] [sub_resource type="CubeMesh" id=1] [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 1 ) [sub_resource type="ConvexPolygonShape" id=3] points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 ) [node name="StaticBody" type="StaticBody"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("") material/0 = SubResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) shape = SubResource( 3 )