Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix mouse aim AGAIN | cel | 2022-07-17 | 2 | -13/+33 |
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* | move camera up | cel | 2022-07-17 | 2 | -2/+4 |
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* | merged | cel | 2022-07-17 | 6 | -3/+24 |
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| * | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022 | IcECreAm777 | 2022-07-17 | 30 | -1143/+480 |
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| * | | asset for the goal trigger | IcECreAm777 | 2022-07-17 | 7 | -8/+39 |
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* | | | change default level to first level | cel | 2022-07-17 | 4 | -101/+113 |
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* | | merge leveldesign | cel | 2022-07-17 | 30 | -1143/+480 |
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| * | added barrier turrets and placed in level1 | Scarabeaver | 2022-07-16 | 8 | -29/+176 |
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| * | material edit | Scarabeaver | 2022-07-16 | 3 | -3/+14 |
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| * | car imports + level1 lighting update | Scarabeaver | 2022-07-16 | 12 | -21/+101 |
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| * | update level1 + new car models | Scarabeaver | 2022-07-16 | 3 | -0/+78 |
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| * | replaced level1 geometry for mesh-collider | Scarabeaver | 2022-07-16 | 7 | -1079/+156 |
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| * | update level 1 + lfs anpassung | Scarabeaver | 2022-07-16 | 1 | -3/+40 |
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| * | Update level1.tscn | Scarabeaver | 2022-07-16 | 1 | -2/+2 |
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| * | replaced faulty track1 with lvl1 scene | Scarabeaver | 2022-07-16 | 2 | -3/+3 |
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| * | updated track1 | Scarabeaver | 2022-07-16 | 2 | -25/+5 |
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| * | CityLevel1 Szene erstellt | Scarabeaver | 2022-07-16 | 28 | -14/+1071 |
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* | | scoreboard added again | IcECreAm777 | 2022-07-17 | 1 | -0/+8 |
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* | | Merge branch 'Scoreboard' | IcECreAm777 | 2022-07-17 | 16 | -73/+701 |
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| * | | post game behaviour | IcECreAm777 | 2022-07-17 | 3 | -38/+30 |
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| * | | very scuffed detection which way the die faces | IcECreAm777 | 2022-07-17 | 2 | -14/+100 |
| | | | | | | | | | | | | the mapping of the buffs might be incorrect | ||||
| * | | scoreboard can be accessed when pressing tab | IcECreAm777 | 2022-07-17 | 2 | -0/+21 |
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| * | | simple scoreboard | IcECreAm777 | 2022-07-17 | 6 | -15/+524 |
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| * | | moved level loading and score tracking to the game class | IcECreAm777 | 2022-07-17 | 2 | -60/+42 |
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| * | | added bgm | IcECreAm777 | 2022-07-17 | 6 | -2/+32 |
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* | | | dleted uh | IcECreAm777 | 2022-07-17 | 2 | -16/+0 |
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* | | | fix mouse aim | cel | 2022-07-17 | 1 | -27/+26 |
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* | | fixed merge conflicts | cel | 2022-07-16 | 3 | -69/+10 |
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* | | merged menu branch | cel | 2022-07-16 | 16 | -46/+328 |
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| * | | add menu and switch die code from rust to gdscript | cel | 2022-07-16 | 16 | -53/+312 |
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* | | | goal zone | IcECreAm777 | 2022-07-16 | 7 | -37/+50 |
| | | | | | | | | | | | | the rest is trash | ||||
* | | | Merge branch 'BuffSystem' into GoalPost | IcECreAm777 | 2022-07-16 | 10 | -14/+150 |
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| * | | | deactivate ball after 5s | David | 2022-07-16 | 1 | -0/+1 |
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| * | | | make buffs work | David | 2022-07-16 | 2 | -3/+19 |
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| * | | Merge branch 'player' | David | 2022-07-16 | 9 | -17/+157 |
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| | * | | fix up angle and force | David | 2022-07-16 | 1 | -1/+1 |
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| | * | | better stopping detection | David | 2022-07-16 | 1 | -2/+2 |
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| | * | | better mouse handling. correct impulse | David | 2022-07-16 | 2 | -2/+6 |
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| | * | | new node structure | David | 2022-07-16 | 8 | -61/+108 |
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| | * | | Merge branch 'BasicDie' | David | 2022-07-16 | 3 | -1/+59 |
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| | | * | | add separate shooting intensity | David | 2022-07-16 | 1 | -4/+4 |
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| | | * | | applying force after pressing leftclick and dragging the mouse | IcECreAm777 | 2022-07-16 | 1 | -4/+19 |
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| | | * | | basic camera movement | IcECreAm777 | 2022-07-16 | 3 | -7/+38 |
| | | | | | | | | | | | | | | | | | | | | also events for other movements | ||||
* | | | | | goal post hitbox and level loader in gd script | IcECreAm777 | 2022-07-16 | 6 | -9/+135 |
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* | | | | brug | IcECreAm777 | 2022-07-16 | 28 | -37/+84 |
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* | | | | updated gitattributes | IcECreAm777 | 2022-07-16 | 1 | -0/+0 |
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* | | | Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022 | Scarabeaver | 2022-07-16 | 16 | -17/+222 |
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| * | | Merge branch 'uuuhhh' | David | 2022-07-16 | 15 | -9/+213 |
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| | * | | uuuhh | David | 2022-07-16 | 16 | -16/+218 |
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| * | | | add base dice model | cel | 2022-07-16 | 4 | -10/+11 |
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