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author | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
commit | 5678a04042b7b2ea52a927101cf66064535dc272 (patch) | |
tree | 8d2cb1625452f0ad3f4ca53bbe523e1b5562a9cb /godot | |
parent | bc0a59f2955b1e8bfd0870860d33c04205e6389e (diff) | |
download | 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.gz 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.bz2 2022-5678a04042b7b2ea52a927101cf66064535dc272.zip |
add separate shooting intensity
Diffstat (limited to 'godot')
-rw-r--r-- | godot/scenes/Game.tscn | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn index f569f85..ca90458 100644 --- a/godot/scenes/Game.tscn +++ b/godot/scenes/Game.tscn @@ -17,11 +17,11 @@ script = ExtResource( 1 ) [node name="RigidBody" type="RigidBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 ) script = ExtResource( 2 ) -camera/camera_clamp = Vector2( 0, -1.5 ) -shooting/max_force = 100.0 +camera/camera_clamp = Vector2( 1.608, -2.526 ) +shooting/max_force = 30.0 shooting/up_angle = 1.0 -shooting/stopping_velocity = 10.0 -input/mouse_sensitivity = Vector2( 0.05, 0.05 ) +input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 ) +input/shoot_sensitivity = 0.069 [node name="MeshInstance" type="MeshInstance" parent="RigidBody"] mesh = SubResource( 1 ) |