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authorLibravatar David <david003@gmx.net>2022-07-16 11:42:39 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 11:42:39 +0200
commit5678a04042b7b2ea52a927101cf66064535dc272 (patch)
tree8d2cb1625452f0ad3f4ca53bbe523e1b5562a9cb /godot
parentbc0a59f2955b1e8bfd0870860d33c04205e6389e (diff)
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add separate shooting intensity
Diffstat (limited to 'godot')
-rw-r--r--godot/scenes/Game.tscn8
1 files changed, 4 insertions, 4 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index f569f85..ca90458 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -17,11 +17,11 @@ script = ExtResource( 1 )
[node name="RigidBody" type="RigidBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 )
script = ExtResource( 2 )
-camera/camera_clamp = Vector2( 0, -1.5 )
-shooting/max_force = 100.0
+camera/camera_clamp = Vector2( 1.608, -2.526 )
+shooting/max_force = 30.0
shooting/up_angle = 1.0
-shooting/stopping_velocity = 10.0
-input/mouse_sensitivity = Vector2( 0.05, 0.05 )
+input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 )
+input/shoot_sensitivity = 0.069
[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
mesh = SubResource( 1 )