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* change phase to low gravityLibravatar David2022-07-176-11/+14
* Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-172-4/+4
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| * fixed broken materialsLibravatar Scarabeaver2022-07-172-4/+4
* | Merge branch 'main' of codeberg.org:code-your-friends/gmtk2022Libravatar David2022-07-1733-16/+551
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-175-6/+277
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| | * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar Scarabeaver2022-07-174-4/+67
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| | * | level2 erstelltLibravatar Scarabeaver2022-07-1717-2/+315
| * | | how to play in main menuLibravatar IcECreAm7772022-07-1723-1/+198
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| * | Merge branch 'ScoreEvaluation'Libravatar IcECreAm7772022-07-174-4/+67
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| | * jingle at the endLibravatar IcECreAm7772022-07-174-4/+24
| | * player evaluation at the endLibravatar IcECreAm7772022-07-172-1/+44
| * | added level2 modelsLibravatar Scarabeaver2022-07-172-0/+0
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| * fixed reapplying buff bugLibravatar IcECreAm7772022-07-172-5/+6
* | add reticle when die is still.Libravatar David2022-07-175-5/+32
* | add arrow for charging shotLibravatar David2022-07-172-8/+53
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* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-173-11/+11
* fixed broken material dependenciesLibravatar Scarabeaver2022-07-172-4/+4
* fix ball bugLibravatar cel2022-07-173-17/+91
* small UI changesLibravatar IcECreAm7772022-07-176-11/+100
* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
* fixed a bunch of stuffLibravatar IcECreAm7772022-07-174-19/+123
* Merge branch 'Facing'Libravatar IcECreAm7772022-07-175-53/+50
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
| * buff detectionLibravatar IcECreAm7772022-07-174-5/+108
| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-174-9/+12
* | fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
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* move camera upLibravatar cel2022-07-172-2/+4
* mergedLibravatar cel2022-07-176-3/+24
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-1730-1143/+480
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-8/+39
* | | change default level to first levelLibravatar cel2022-07-174-101/+113
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* | merge leveldesignLibravatar cel2022-07-1730-1143/+480
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-168-29/+176
| * material editLibravatar Scarabeaver2022-07-163-3/+14
| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-1612-21/+101
| * update level1 + new car modelsLibravatar Scarabeaver2022-07-163-0/+78
| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-167-1079/+156
| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
| * updated track1Libravatar Scarabeaver2022-07-162-25/+5
| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-1628-14/+1071
* | scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* | Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-1716-73/+701
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| * | post game behaviourLibravatar IcECreAm7772022-07-173-38/+30
| * | very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| * | scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
| * | simple scoreboardLibravatar IcECreAm7772022-07-176-15/+524
| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-172-60/+42
| * | added bgmLibravatar IcECreAm7772022-07-176-2/+32