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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:18:57 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:18:57 +0200
commit3aab06c6763fc5ad3396bd5451c100364afeb76b (patch)
tree5e2ad17fa694b6a21876dec7f9afc5a269022f8a /godot
parent7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 (diff)
download2022-3aab06c6763fc5ad3396bd5451c100364afeb76b.tar.gz
2022-3aab06c6763fc5ad3396bd5451c100364afeb76b.tar.bz2
2022-3aab06c6763fc5ad3396bd5451c100364afeb76b.zip
buff detection
Diffstat (limited to 'godot')
-rw-r--r--godot/scenes/Die.gd27
-rw-r--r--godot/scenes/Die.tscn69
-rw-r--r--godot/scenes/levels/level1/level1.tscn6
-rw-r--r--godot/scenes/objects/GroundCollision.tscn11
4 files changed, 108 insertions, 5 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 878b7be..aec80a5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -23,6 +23,14 @@ var previous_bounciness = 0
var _game: Game = null
+enum buff {
+ none,
+ stroke,
+ bounce,
+ phase,
+ ball
+}
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -87,7 +95,7 @@ func _physics_process(delta):
dice_is_moving = false
if angular_velocity.length() == 0:
- get_upwards_side()
+ get_buff_from_upwards_side()
last_frame_position = Vector3(translation.x, translation.y, translation.x)
@@ -101,8 +109,21 @@ func _physics_process(delta):
BUFFS
"""
-func get_upwards_side():
- return 0
+func get_buff_from_upwards_side():
+ if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+ print("buff: plus")
+ return buff.stroke
+ if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+ print("buff: ball")
+ return buff.ball
+ if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+ print("buff: bounce")
+ return buff.bounce
+ if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+ print("buff: phase")
+ return buff.phase
+
+ return buff.none
func extra_stroke():
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 757cceb..a4017cb 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -27,6 +27,9 @@ surfaces/0 = {
[sub_resource type="SphereMesh" id=5]
+[sub_resource type="SphereShape" id=6]
+radius = 0.1
+
[node name="Die" type="RigidBody"]
collision_mask = 3
physics_material_override = SubResource( 3 )
@@ -63,3 +66,67 @@ current = true
far = 8192.0
margin = 0.57
process_mode = 1
+
+[node name="Plus1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus1"]
+shape = SubResource( 6 )
+
+[node name="Plus2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus2"]
+shape = SubResource( 6 )
+
+[node name="Ball1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball1"]
+shape = SubResource( 6 )
+
+[node name="Ball2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball2"]
+shape = SubResource( 6 )
+
+[node name="Bounce1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce1"]
+shape = SubResource( 6 )
+
+[node name="Bounce2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce2"]
+shape = SubResource( 6 )
+
+[node name="Phase1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase1"]
+shape = SubResource( 6 )
+
+[node name="Phase2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase2"]
+shape = SubResource( 6 )
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 04049d4..793b2c0 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=30 format=2]
+[gd_scene load_steps=31 format=2]
[ext_resource path="res://assets/game_objects/level1_BG_model.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/game_objects/level1_track_model.glb" type="PackedScene" id=2]
@@ -8,6 +8,7 @@
[ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6]
[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8]
+[ext_resource path="res://scenes/objects/GroundCollision.tscn" type="PackedScene" id=9]
[sub_resource type="ConcavePolygonShape" id=4]
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@@ -168,6 +169,9 @@ shape = SubResource( 20 )
[node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 )
+[node name="GroundCollision" parent="Spatial/StaticBody level" instance=ExtResource( 9 )]
+transform = Transform( 6.07612, 0, 0, 0, 1, 0, 0, 0, 23.102, -0.012512, -2.87122, -3.3987 )
+
[node name="StaticBody turret" type="StaticBody" parent="Spatial"]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 )
diff --git a/godot/scenes/objects/GroundCollision.tscn b/godot/scenes/objects/GroundCollision.tscn
new file mode 100644
index 0000000..9f98830
--- /dev/null
+++ b/godot/scenes/objects/GroundCollision.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=2 format=2]
+
+[sub_resource type="BoxShape" id=1]
+extents = Vector3( 0.204438, 0.202656, 0.204615 )
+
+[node name="GroundCollision" type="Area"]
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 1 )