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* fixed reapplying buff bugLibravatar IcECreAm7772022-07-172-5/+6
* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-173-11/+11
* fixed broken material dependenciesLibravatar Scarabeaver2022-07-172-4/+4
* fix ball bugLibravatar cel2022-07-173-17/+91
* small UI changesLibravatar IcECreAm7772022-07-176-11/+100
* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
* fixed a bunch of stuffLibravatar IcECreAm7772022-07-174-19/+123
* Merge branch 'Facing'Libravatar IcECreAm7772022-07-175-53/+50
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
| * buff detectionLibravatar IcECreAm7772022-07-174-5/+108
| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-174-9/+12
* | fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
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* move camera upLibravatar cel2022-07-172-2/+4
* mergedLibravatar cel2022-07-176-3/+24
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-1730-1143/+480
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-8/+39
* | | change default level to first levelLibravatar cel2022-07-174-101/+113
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* | merge leveldesignLibravatar cel2022-07-1730-1143/+480
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-168-29/+176
| * material editLibravatar Scarabeaver2022-07-163-3/+14
| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-1612-21/+101
| * update level1 + new car modelsLibravatar Scarabeaver2022-07-163-0/+78
| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-167-1079/+156
| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
| * updated track1Libravatar Scarabeaver2022-07-162-25/+5
| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-1628-14/+1071
* | scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
* | Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-1716-73/+701
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| * | post game behaviourLibravatar IcECreAm7772022-07-173-38/+30
| * | very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| * | scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
| * | simple scoreboardLibravatar IcECreAm7772022-07-176-15/+524
| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-172-60/+42
| * | added bgmLibravatar IcECreAm7772022-07-176-2/+32
* | | dleted uhLibravatar IcECreAm7772022-07-172-16/+0
* | | fix mouse aimLibravatar cel2022-07-171-27/+26
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* | fixed merge conflictsLibravatar cel2022-07-163-69/+10
* | merged menu branchLibravatar cel2022-07-1616-46/+328
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| * | add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1616-53/+312
* | | goal zoneLibravatar IcECreAm7772022-07-167-37/+50
* | | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-1610-14/+150
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| * | | deactivate ball after 5sLibravatar David2022-07-161-0/+1
| * | | make buffs workLibravatar David2022-07-162-3/+19
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| * | Merge branch 'player'Libravatar David2022-07-169-17/+157
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| | * | fix up angle and forceLibravatar David2022-07-161-1/+1
| | * | better stopping detectionLibravatar David2022-07-161-2/+2
| | * | better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
| | * | new node structureLibravatar David2022-07-168-61/+108