aboutsummaryrefslogtreecommitdiffstats
path: root/godot/scenes (follow)
Commit message (Expand)AuthorAgeFilesLines
* merged menu branchLibravatar cel2022-07-1611-42/+262
|\
| * add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1611-49/+246
* | goal zoneLibravatar IcECreAm7772022-07-165-35/+23
* | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-168-14/+130
|\ \
| * | deactivate ball after 5sLibravatar David2022-07-161-0/+1
| * | make buffs workLibravatar David2022-07-162-3/+19
| |/
| * fix up angle and forceLibravatar David2022-07-161-1/+1
| * better stopping detectionLibravatar David2022-07-161-2/+2
| * better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
| * new node structureLibravatar David2022-07-167-61/+104
| * Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
| |\
| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
* | | brugLibravatar IcECreAm7772022-07-161-14/+3
|/ /
* | Merge branch 'uuuhhh'Libravatar David2022-07-166-5/+95
|\ \
| * | uuuhhLibravatar David2022-07-167-12/+100
* | | add base dice modelLibravatar cel2022-07-163-9/+10
|/ /
* | added rigidbody to dicesceneLibravatar Scarabeaver2022-07-151-2/+29
* | create base project structureLibravatar cel2022-07-156-14/+37
|/
* initial commit: templateLibravatar David2022-07-152-0/+24