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* add reticle when die is still.Libravatar David2022-07-173-5/+26
| | | | die is still after 200ms
* add arrow for charging shotLibravatar David2022-07-172-8/+53
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* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-173-11/+11
| | | | gravity is deactivated for now
* fix ball bugLibravatar cel2022-07-173-17/+91
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* small UI changesLibravatar IcECreAm7772022-07-175-10/+99
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* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
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* fixed a bunch of stuffLibravatar IcECreAm7772022-07-174-19/+123
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* Merge branch 'Facing'Libravatar IcECreAm7772022-07-175-53/+50
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
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| * buff detectionLibravatar IcECreAm7772022-07-174-5/+108
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| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-174-9/+12
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* | fix mouse aim AGAINLibravatar cel2022-07-172-13/+33
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* move camera upLibravatar cel2022-07-172-2/+4
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* mergedLibravatar cel2022-07-176-2/+45
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| * Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022Libravatar IcECreAm7772022-07-171-0/+413
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| * | asset for the goal triggerLibravatar IcECreAm7772022-07-177-7/+60
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* | | change default level to first levelLibravatar cel2022-07-173-101/+108
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* | merge leveldesignLibravatar cel2022-07-171-0/+413
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| * added barrier turrets and placed in level1Libravatar Scarabeaver2022-07-161-26/+138
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| * material editLibravatar Scarabeaver2022-07-161-3/+14
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| * car imports + level1 lighting updateLibravatar Scarabeaver2022-07-161-21/+68
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| * update level1 + new car modelsLibravatar Scarabeaver2022-07-161-0/+78
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| * replaced level1 geometry for mesh-colliderLibravatar Scarabeaver2022-07-161-14/+150
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| * update level 1 + lfs anpassungLibravatar Scarabeaver2022-07-161-3/+40
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| * Update level1.tscnLibravatar Scarabeaver2022-07-161-2/+2
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| * replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2022-07-162-3/+3
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| * updated track1Libravatar Scarabeaver2022-07-161-2/+2
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| * CityLevel1 Szene erstelltLibravatar Scarabeaver2022-07-162-14/+6
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* | scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
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* | Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-179-15/+683
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| * | post game behaviourLibravatar IcECreAm7772022-07-172-37/+29
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| * | very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-172-14/+100
| | | | | | | | | | | | the mapping of the buffs might be incorrect
| * | scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-172-0/+21
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| * | simple scoreboardLibravatar IcECreAm7772022-07-174-0/+519
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| * | moved level loading and score tracking to the game classLibravatar IcECreAm7772022-07-171-5/+42
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| * | added bgmLibravatar IcECreAm7772022-07-172-2/+20
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* | | fix mouse aimLibravatar cel2022-07-171-27/+26
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* | fixed merge conflictsLibravatar cel2022-07-163-69/+10
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* | merged menu branchLibravatar cel2022-07-1611-42/+262
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| * | add menu and switch die code from rust to gdscriptLibravatar cel2022-07-1611-49/+246
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* | | goal zoneLibravatar IcECreAm7772022-07-165-35/+23
| | | | | | | | | | | | the rest is trash
* | | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-168-14/+130
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| * | | deactivate ball after 5sLibravatar David2022-07-161-0/+1
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| * | | make buffs workLibravatar David2022-07-162-3/+19
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| * | fix up angle and forceLibravatar David2022-07-161-1/+1
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| * | better stopping detectionLibravatar David2022-07-161-2/+2
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| * | better mouse handling. correct impulseLibravatar David2022-07-162-2/+6
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| * | new node structureLibravatar David2022-07-167-61/+104
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| * | Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
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