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path: root/godot/scenes/Die.gd (follow)
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* add reticle when die is still.Libravatar David2022-07-171-4/+16
| | | | die is still after 200ms
* add arrow for charging shotLibravatar David2022-07-171-8/+49
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* fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7772022-07-171-4/+7
| | | | gravity is deactivated for now
* fix ball bugLibravatar cel2022-07-171-14/+34
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* finished base dieLibravatar IcECreAm7772022-07-171-1/+28
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* fixed a bunch of stuffLibravatar IcECreAm7772022-07-171-0/+1
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* Merge branch 'Facing'Libravatar IcECreAm7772022-07-171-5/+20
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| * removed printsLibravatar IcECreAm7772022-07-171-4/+0
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| * buff detectionLibravatar IcECreAm7772022-07-171-3/+24
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| * made sure strokes are updated after each oneLibravatar IcECreAm7772022-07-171-2/+3
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* | fix mouse aim AGAINLibravatar cel2022-07-171-13/+21
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* move camera upLibravatar cel2022-07-171-2/+2
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* asset for the goal triggerLibravatar IcECreAm7772022-07-171-0/+6
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* scoreboard added againLibravatar IcECreAm7772022-07-171-0/+8
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* Merge branch 'Scoreboard'Libravatar IcECreAm7772022-07-171-1/+58
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| * post game behaviourLibravatar IcECreAm7772022-07-171-23/+5
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| * very scuffed detection which way the die facesLibravatar IcECreAm7772022-07-171-7/+75
| | | | | | | | the mapping of the buffs might be incorrect
| * scoreboard can be accessed when pressing tabLibravatar IcECreAm7772022-07-171-0/+12
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* | fix mouse aimLibravatar cel2022-07-171-27/+26
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* add menu and switch die code from rust to gdscriptLibravatar cel2022-07-161-0/+66