diff options
Diffstat (limited to 'godot/scripts')
-rw-r--r-- | godot/scripts/GoalTriggerBox.gd | 22 | ||||
-rw-r--r-- | godot/scripts/LevelLoader.gd | 30 |
2 files changed, 52 insertions, 0 deletions
diff --git a/godot/scripts/GoalTriggerBox.gd b/godot/scripts/GoalTriggerBox.gd new file mode 100644 index 0000000..9281f0f --- /dev/null +++ b/godot/scripts/GoalTriggerBox.gd @@ -0,0 +1,22 @@ +extends Area + +const Loader = preload("res://scripts/LevelLoader.gd") +var loader: Loader = null + +# Called when the node enters the scene tree for the first time. +func _ready(): + loader = get_node("../LevelLoader") + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + + +func _on_Area2_body_entered(body: RigidBody): + # return when body is not a rigidbody + if body == null: + return + + loader.load_next_level() + diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd new file mode 100644 index 0000000..538d4ef --- /dev/null +++ b/godot/scripts/LevelLoader.gd @@ -0,0 +1,30 @@ +extends Node + +const NUM_LEVELS = 9 + +var current_level_id = 0 +var levels = [] + +# Called when the node enters the scene tree for the first time. +func _ready(): + for i in range(NUM_LEVELS): + levels.append(get_node("/root/Game/Level%d" % (i+1))) + + levels[0].show() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + +func load_next_level(): + levels[current_level_id].hide() + current_level_id = current_level_id + 1 + + if current_level_id >= NUM_LEVELS: + # TODO load main menu + return + + # TODO teleport the die to the start point + levels[current_level_id].show() + |