aboutsummaryrefslogtreecommitdiffstats
path: root/godot
diff options
context:
space:
mode:
Diffstat (limited to 'godot')
-rw-r--r--godot/native/GoalTriggerBox.gdns8
-rw-r--r--godot/native/game.gdnlib6
-rw-r--r--godot/project.godot26
-rw-r--r--godot/scenes/Game.tscn52
-rw-r--r--godot/scripts/GoalTriggerBox.gd22
-rw-r--r--godot/scripts/LevelLoader.gd30
6 files changed, 135 insertions, 9 deletions
diff --git a/godot/native/GoalTriggerBox.gdns b/godot/native/GoalTriggerBox.gdns
new file mode 100644
index 0000000..249df19
--- /dev/null
+++ b/godot/native/GoalTriggerBox.gdns
@@ -0,0 +1,8 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://native/game.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "GoalTriggerZone"
+class_name = "GoalTriggerZone"
+library = ExtResource( 1 )
diff --git a/godot/native/game.gdnlib b/godot/native/game.gdnlib
index 439db91..b7c3ec4 100644
--- a/godot/native/game.gdnlib
+++ b/godot/native/game.gdnlib
@@ -11,14 +11,14 @@ Android.arm64-v8a="res://../lib/aarch64-linux-android/libcode_with_your_friends2
Android.armeabi-v7a="res://../lib/armv7-linux-androideabi/libcode_with_your_friends2022.so"
Android.x86="res://../lib/i686-linux-android/libcode_with_your_friends2022.so"
Android.x86_64="res://../lib/x86_64-linux-android/libcode_with_your_friends2022.so"
-HTML5.wasm32 = "res://../lib/wasm32-unknown-emscripten/code_with_your_friends2022.wasm"
+HTML5.wasm32="res://../lib/wasm32-unknown-emscripten/code_with_your_friends2022.wasm"
iOS.arm64="res://../lib/aarch64-apple-ios/libcode_with_your_friends2022.a"
OSX.64="res://../lib/x86_64-apple-darwin/libcode_with_your_friends2022.dylib"
Server.32="res://../lib/i686-unknown-linux-gnu/libcode_with_your_friends2022.so"
Server.64="res://../lib/x86_64-unknown-linux-gnu/libcode_with_your_friends2022.so"
-# Windows.32="res://../lib/i686-pc-windows-gnu/code_with_your_friends2022.dll"
+#Windows.32="res://../lib/i686-pc-windows-gnu/code_with_your_friends2022.dll"
Windows.32="res://../lib/i686-pc-windows-msvc/code_with_your_friends2022.dll"
-# Windows.64="res://../lib/x86_64-pc-windows-gnu/code_with_your_friends2022.dll"
+#Windows.64="res://../lib/x86_64-pc-windows-gnu/code_with_your_friends2022.dll"
Windows.64="res://../lib/x86_64-pc-windows-msvc/code_with_your_friends2022.dll"
X11.32="res://../lib/i686-unknown-linux-gnu/libcode_with_your_friends2022.so"
X11.64="res://../lib/x86_64-unknown-linux-gnu/libcode_with_your_friends2022.so"
diff --git a/godot/project.godot b/godot/project.godot
index 199576e..a8f6586 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -1,3 +1,23 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:51efcd6bc26f0e3caf847b2f9c7249d1d9144f428911fc2615a6433d07b3a5a6
-size 529
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+[application]
+
+config/name="code-with-your-friends2022"
+run/main_scene="res://scenes/Game.tscn"
+config/icon="res://assets/godot-ferris-32x32.png"
+
+[gdnative]
+
+singletons=[ ]
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 641f17b..68704bb 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,3 +1,49 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:fc9007950d7925a994a0292c4879f61a16d8ef7a01bc52bd38e6472489e80e3e
-size 561
+[gd_scene load_steps=8 format=2]
+
+[ext_resource path="res://native/Game.gdns" type="Script" id=1]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scripts/LevelLoader.gd" type="Script" id=3]
+[ext_resource path="res://scripts/GoalTriggerBox.gd" type="Script" id=4]
+
+[sub_resource type="BoxShape" id=1]
+
+[sub_resource type="CubeMesh" id=2]
+
+[sub_resource type="SphereMesh" id=3]
+
+[node name="Game" type="Spatial"]
+script = ExtResource( 1 )
+
+[node name="Camera" type="Camera" parent="."]
+transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 )
+current = true
+fov = 64.6875
+
+[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]
+
+[node name="Area2" type="Area" parent="."]
+transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 20, 0, 0 )
+script = ExtResource( 4 )
+
+[node name="CollisionShape" type="CollisionShape" parent="Area2"]
+shape = SubResource( 1 )
+
+[node name="LevelLoader" type="Node" parent="."]
+script = ExtResource( 3 )
+
+[node name="Level1" type="Spatial" parent="."]
+
+[node name="MeshInstance" type="MeshInstance" parent="Level1"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99199, 0 )
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="Level2" type="Spatial" parent="."]
+visible = false
+
+[node name="MeshInstance" type="MeshInstance" parent="Level2"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99549, 0 )
+mesh = SubResource( 3 )
+material/0 = null
+
+[connection signal="body_entered" from="Area2" to="Area2" method="_on_Area2_body_entered"]
diff --git a/godot/scripts/GoalTriggerBox.gd b/godot/scripts/GoalTriggerBox.gd
new file mode 100644
index 0000000..9281f0f
--- /dev/null
+++ b/godot/scripts/GoalTriggerBox.gd
@@ -0,0 +1,22 @@
+extends Area
+
+const Loader = preload("res://scripts/LevelLoader.gd")
+var loader: Loader = null
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ loader = get_node("../LevelLoader")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func _on_Area2_body_entered(body: RigidBody):
+ # return when body is not a rigidbody
+ if body == null:
+ return
+
+ loader.load_next_level()
+
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
new file mode 100644
index 0000000..538d4ef
--- /dev/null
+++ b/godot/scripts/LevelLoader.gd
@@ -0,0 +1,30 @@
+extends Node
+
+const NUM_LEVELS = 9
+
+var current_level_id = 0
+var levels = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ levels[0].show()
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func load_next_level():
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # TODO teleport the die to the start point
+ levels[current_level_id].show()
+