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| author | 2022-07-17 01:01:02 +0200 | |
|---|---|---|
| committer | 2022-07-17 01:01:02 +0200 | |
| commit | 98a089669678984edaf6ef37d5a0c463962b007b (patch) | |
| tree | b426e2812eb7dc9b84c1fab17e6f828a2ba26418 /godot/scripts | |
| parent | ae7b1a2b6629749c9df00d65a7c5e227268827fc (diff) | |
| download | 2022-98a089669678984edaf6ef37d5a0c463962b007b.tar.gz 2022-98a089669678984edaf6ef37d5a0c463962b007b.tar.bz2 2022-98a089669678984edaf6ef37d5a0c463962b007b.zip | |
simple scoreboard
Diffstat (limited to 'godot/scripts')
| -rw-r--r-- | godot/scripts/GoalTriggerBox.gd | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/godot/scripts/GoalTriggerBox.gd b/godot/scripts/GoalTriggerBox.gd index 17e98ad..42345d8 100644 --- a/godot/scripts/GoalTriggerBox.gd +++ b/godot/scripts/GoalTriggerBox.gd @@ -1,11 +1,11 @@  extends Area -const Loader = preload("res://scripts/LevelLoader.gd") +const Loader = preload("res://scenes/Game.gd")  var loader: Loader = null  # Called when the node enters the scene tree for the first time.  func _ready(): -	loader = get_node("/root/Game/LevelLoader") +	loader = get_node("/root/Game")  # Called every frame. 'delta' is the elapsed time since the previous frame. | 
