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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 01:00:45 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 01:00:45 +0200
commitae7b1a2b6629749c9df00d65a7c5e227268827fc (patch)
tree2c5d7b792b693a542e899a76bcfb2c0098849297 /godot/scripts
parent1d79bbbb95f1372650914cf543e7d9179653ef6e (diff)
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moved level loading and score tracking to the game class
Diffstat (limited to 'godot/scripts')
-rw-r--r--godot/scripts/LevelLoader.gd55
1 files changed, 0 insertions, 55 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
deleted file mode 100644
index 2aec587..0000000
--- a/godot/scripts/LevelLoader.gd
+++ /dev/null
@@ -1,55 +0,0 @@
-extends Node
-
-const NUM_LEVELS = 9
-
-# player node
-var player: Spatial = null
-
-# level control
-var current_level_id = 0
-var levels = []
-
-# stroke control
-var current_strokes = 0
-var strokes_per_level = []
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- for i in range(NUM_LEVELS):
- levels.append(get_node("/root/Game/Level%d" % (i+1)))
-
- current_strokes = 0
- levels[0].show()
-
- player = get_node("/root/Game/PlayerRoot")
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-
-func load_next_level():
- levels[current_level_id].hide()
- current_level_id = current_level_id + 1
-
- if current_level_id >= NUM_LEVELS:
- # TODO load main menu
- return
-
- # load next level
- levels[current_level_id].show()
-
- # save current strokes and reset
- strokes_per_level.append(current_strokes)
- current_strokes = 0
-
- # TODO teleport player back
-
-
-func add_stroke():
- current_strokes += 1
-
-
-func revoke_stroke():
- current_strokes -= 1
-