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authorLibravatar David <david003@gmx.net>2022-07-16 15:47:20 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 15:47:20 +0200
commitea7596edf57149b3c3f84378276c9d0558aed050 (patch)
tree591680281666791cf24c116d6fef9559bb201bca /godot/scenes/objects
parent635cfebff3ec0ce5b74ac728a5655339755efe39 (diff)
download2022-ea7596edf57149b3c3f84378276c9d0558aed050.tar.gz
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better stopping detection
Diffstat (limited to 'godot/scenes/objects')
-rw-r--r--godot/scenes/objects/Player.tscn4
1 files changed, 2 insertions, 2 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
index f8a3fba..9730147 100644
--- a/godot/scenes/objects/Player.tscn
+++ b/godot/scenes/objects/Player.tscn
@@ -6,12 +6,12 @@
[node name="PlayerRoot" type="Spatial"]
script = ExtResource( 3 )
-camera/camera_clamp = Vector2( 0, -2 )
+camera/camera_clamp = Vector2( 0, -1.3 )
shooting/max_force = 30.0
shooting/up_angle = 1.0
shooting/stopping_velocity = 0.003
input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
-input/shoot_sensitivity = 0.3
+input/shoot_sensitivity = 0.1
[node name="W8" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )