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author | David <david003@gmx.net> | 2022-07-16 15:12:11 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 15:12:11 +0200 |
commit | 635cfebff3ec0ce5b74ac728a5655339755efe39 (patch) | |
tree | 6ae3def84f22a3ce48e61804b13edb66a37b79c9 /godot/scenes/objects | |
parent | bb721621d661ab4e068a589a853c2420b7ac6566 (diff) | |
download | 2022-635cfebff3ec0ce5b74ac728a5655339755efe39.tar.gz 2022-635cfebff3ec0ce5b74ac728a5655339755efe39.tar.bz2 2022-635cfebff3ec0ce5b74ac728a5655339755efe39.zip |
better mouse handling. correct impulse
Diffstat (limited to 'godot/scenes/objects')
-rw-r--r-- | godot/scenes/objects/Player.tscn | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn index 0d162f4..f8a3fba 100644 --- a/godot/scenes/objects/Player.tscn +++ b/godot/scenes/objects/Player.tscn @@ -6,6 +6,12 @@ [node name="PlayerRoot" type="Spatial"] script = ExtResource( 3 ) +camera/camera_clamp = Vector2( 0, -2 ) +shooting/max_force = 30.0 +shooting/up_angle = 1.0 +shooting/stopping_velocity = 0.003 +input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 ) +input/shoot_sensitivity = 0.3 [node name="W8" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 ) |