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author | David <david003@gmx.net> | 2022-07-16 16:01:31 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 16:01:31 +0200 |
commit | bdf6f0328e870c308299f37155b9e89d91a2859c (patch) | |
tree | 620e5ef2a2843bf140346f0171e955cbde8b9622 /godot/scenes/objects | |
parent | ea7596edf57149b3c3f84378276c9d0558aed050 (diff) | |
download | 2022-bdf6f0328e870c308299f37155b9e89d91a2859c.tar.gz 2022-bdf6f0328e870c308299f37155b9e89d91a2859c.tar.bz2 2022-bdf6f0328e870c308299f37155b9e89d91a2859c.zip |
fix up angle and force
Diffstat (limited to 'godot/scenes/objects')
-rw-r--r-- | godot/scenes/objects/Player.tscn | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn index 9730147..aeb8f51 100644 --- a/godot/scenes/objects/Player.tscn +++ b/godot/scenes/objects/Player.tscn @@ -8,7 +8,7 @@ script = ExtResource( 3 ) camera/camera_clamp = Vector2( 0, -1.3 ) shooting/max_force = 30.0 -shooting/up_angle = 1.0 +shooting/up_angle = 0.3 shooting/stopping_velocity = 0.003 input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 ) input/shoot_sensitivity = 0.1 |