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authorLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
commitfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch)
tree7c5f3481dc1bd77d332a318d687eb714fea3ef68 /godot/scenes/objects/Player.tscn
parent717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff)
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add menu and switch die code from rust to gdscript
Diffstat (limited to 'godot/scenes/objects/Player.tscn')
-rw-r--r--godot/scenes/objects/Player.tscn20
1 files changed, 0 insertions, 20 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
deleted file mode 100644
index aeb8f51..0000000
--- a/godot/scenes/objects/Player.tscn
+++ /dev/null
@@ -1,20 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
-[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
-[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
-
-[node name="PlayerRoot" type="Spatial"]
-script = ExtResource( 3 )
-camera/camera_clamp = Vector2( 0, -1.3 )
-shooting/max_force = 30.0
-shooting/up_angle = 0.3
-shooting/stopping_velocity = 0.003
-input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
-input/shoot_sensitivity = 0.1
-
-[node name="W8" parent="." instance=ExtResource( 1 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
-
-[node name="Camera" parent="." instance=ExtResource( 2 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )