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authorLibravatar David <david003@gmx.net>2022-07-16 15:12:11 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 15:12:11 +0200
commit635cfebff3ec0ce5b74ac728a5655339755efe39 (patch)
tree6ae3def84f22a3ce48e61804b13edb66a37b79c9 /godot/scenes/objects/Player.tscn
parentbb721621d661ab4e068a589a853c2420b7ac6566 (diff)
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better mouse handling. correct impulse
Diffstat (limited to 'godot/scenes/objects/Player.tscn')
-rw-r--r--godot/scenes/objects/Player.tscn6
1 files changed, 6 insertions, 0 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
index 0d162f4..f8a3fba 100644
--- a/godot/scenes/objects/Player.tscn
+++ b/godot/scenes/objects/Player.tscn
@@ -6,6 +6,12 @@
[node name="PlayerRoot" type="Spatial"]
script = ExtResource( 3 )
+camera/camera_clamp = Vector2( 0, -2 )
+shooting/max_force = 30.0
+shooting/up_angle = 1.0
+shooting/stopping_velocity = 0.003
+input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
+input/shoot_sensitivity = 0.3
[node name="W8" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )