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authorLibravatar David <david003@gmx.net>2022-07-16 01:47:58 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 01:47:58 +0200
commit4f2bc986240c61bd455742c0cee3c3c796fc5e6b (patch)
treec0acca8ce61b88f0b98f17bd6b566bbaf44ce39e /godot/scenes/levels/test_scene_uuuhhh/Wall.tscn
parentc12b8b1a507a2da79e529d518c9f56ed64d4963f (diff)
parentcdc2b9ea0bd97b982411ba4b6e03643937c105ad (diff)
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Merge branch 'uuuhhh'
Diffstat (limited to 'godot/scenes/levels/test_scene_uuuhhh/Wall.tscn')
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/Wall.tscn23
1 files changed, 23 insertions, 0 deletions
diff --git a/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn
new file mode 100644
index 0000000..e3afe23
--- /dev/null
+++ b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=2]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="ConvexPolygonShape" id=3]
+points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 )
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("")
+material/0 = SubResource( 2 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+shape = SubResource( 3 )