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author | David <david003@gmx.net> | 2022-07-16 01:24:18 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 01:32:34 +0200 |
commit | cdc2b9ea0bd97b982411ba4b6e03643937c105ad (patch) | |
tree | dd2b7b9918263431071c2effbbe3702e099656f7 /godot/scenes/levels/test_scene_uuuhhh/Wall.tscn | |
parent | 81b38765b366bc2823f7a8a3d5ad849a05218c1e (diff) | |
download | 2022-cdc2b9ea0bd97b982411ba4b6e03643937c105ad.tar.gz 2022-cdc2b9ea0bd97b982411ba4b6e03643937c105ad.tar.bz2 2022-cdc2b9ea0bd97b982411ba4b6e03643937c105ad.zip |
uuuhh
Diffstat (limited to 'godot/scenes/levels/test_scene_uuuhhh/Wall.tscn')
-rw-r--r-- | godot/scenes/levels/test_scene_uuuhhh/Wall.tscn | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn new file mode 100644 index 0000000..e3afe23 --- /dev/null +++ b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1] + +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="SpatialMaterial" id=2] +albedo_texture = ExtResource( 1 ) + +[sub_resource type="ConvexPolygonShape" id=3] +points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 ) + +[node name="StaticBody" type="StaticBody"] + +[node name="MeshInstance" type="MeshInstance" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +mesh = SubResource( 1 ) +skeleton = NodePath("") +material/0 = SubResource( 2 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +shape = SubResource( 3 ) |