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authorLibravatar cel <cel@blos.sm>2022-07-16 22:57:56 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:57:56 +0100
commit598a36466e76d0c7c16a690a72d4a0e8d7326351 (patch)
tree513fc0696611e1ab0c8fb215dfd4561657e0b458 /godot/scenes/Die.tscn
parentc5bacb265a477f1f80be6a9fbdabc072fc074a59 (diff)
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fixed merge conflicts
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r--godot/scenes/Die.tscn29
1 files changed, 2 insertions, 27 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 57594ed..813f7b7 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,8 +1,4 @@
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[gd_scene load_steps=6 format=2]
-=======
[gd_scene load_steps=5 format=2]
->>>>>>> menu:godot/scenes/Die.tscn
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -25,37 +21,17 @@ surfaces/0 = {
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[sub_resource type="SphereShape" id=3]
-
-[sub_resource type="SphereMesh" id=4]
-
-[node name="RigidBody" type="RigidBody"]
-=======
[node name="Die" type="RigidBody"]
script = ExtResource( 1 )
->>>>>>> menu:godot/scenes/Die.tscn
-[node name="MeshDie" type="MeshInstance" parent="."]
+[node name="Cone" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = null
-[node name="CollisionShapeDie" type="CollisionShape" parent="."]
+[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 2 )
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[node name="CollisionShapeSphere" type="CollisionShape" parent="."]
-transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
-shape = SubResource( 3 )
-disabled = true
-
-[node name="MeshSphere" type="MeshInstance" parent="."]
-transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
-visible = false
-mesh = SubResource( 4 )
-material/0 = ExtResource( 2 )
-=======
[node name="CamRoot" type="Spatial" parent="."]
[node name="Horizontal" type="Spatial" parent="CamRoot"]
@@ -64,4 +40,3 @@ material/0 = ExtResource( 2 )
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
->>>>>>> menu:godot/scenes/Die.tscn