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authorLibravatar cel <cel@blos.sm>2022-07-16 22:57:56 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:57:56 +0100
commit598a36466e76d0c7c16a690a72d4a0e8d7326351 (patch)
tree513fc0696611e1ab0c8fb215dfd4561657e0b458
parentc5bacb265a477f1f80be6a9fbdabc072fc074a59 (diff)
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fixed merge conflicts
-rw-r--r--godot/scenes/Die.tscn29
-rw-r--r--godot/scenes/Game.tscn38
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn12
3 files changed, 10 insertions, 69 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 57594ed..813f7b7 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,8 +1,4 @@
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[gd_scene load_steps=6 format=2]
-=======
[gd_scene load_steps=5 format=2]
->>>>>>> menu:godot/scenes/Die.tscn
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -25,37 +21,17 @@ surfaces/0 = {
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[sub_resource type="SphereShape" id=3]
-
-[sub_resource type="SphereMesh" id=4]
-
-[node name="RigidBody" type="RigidBody"]
-=======
[node name="Die" type="RigidBody"]
script = ExtResource( 1 )
->>>>>>> menu:godot/scenes/Die.tscn
-[node name="MeshDie" type="MeshInstance" parent="."]
+[node name="Cone" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = null
-[node name="CollisionShapeDie" type="CollisionShape" parent="."]
+[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 2 )
-<<<<<<< HEAD:godot/scenes/objects/W8.tscn
-[node name="CollisionShapeSphere" type="CollisionShape" parent="."]
-transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
-shape = SubResource( 3 )
-disabled = true
-
-[node name="MeshSphere" type="MeshInstance" parent="."]
-transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
-visible = false
-mesh = SubResource( 4 )
-material/0 = ExtResource( 2 )
-=======
[node name="CamRoot" type="Spatial" parent="."]
[node name="Horizontal" type="Spatial" parent="CamRoot"]
@@ -64,4 +40,3 @@ material/0 = ExtResource( 2 )
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
->>>>>>> menu:godot/scenes/Die.tscn
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 710e5b5..0896836 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,51 +1,13 @@
-<<<<<<< HEAD
-[gd_scene load_steps=8 format=2]
-
-[ext_resource path="res://native/Game.gdns" type="Script" id=1]
-[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
-[ext_resource path="res://scripts/LevelLoader.gd" type="Script" id=3]
-[ext_resource path="res://scenes/levels/GoalTriggerZone.tscn" type="PackedScene" id=4]
-[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=5]
-
-[sub_resource type="CubeMesh" id=2]
-
-[sub_resource type="SphereMesh" id=3]
-=======
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/Game.gd" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/fonts/format.tres" type="DynamicFont" id=4]
->>>>>>> menu
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
-[node name="LevelLoader" type="Node" parent="."]
-script = ExtResource( 3 )
-
-[node name="Level1" type="Spatial" parent="."]
-
-[node name="MeshInstance" type="MeshInstance" parent="Level1"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99199, 0 )
-mesh = SubResource( 2 )
-material/0 = null
-
-[node name="GoalTriggerZone" parent="Level1" instance=ExtResource( 4 )]
-
-[node name="Level2" type="Spatial" parent="."]
-visible = false
-
-[node name="MeshInstance" type="MeshInstance" parent="Level2"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99549, 0 )
-mesh = SubResource( 3 )
-material/0 = null
-
-[node name="PlayerRoot" parent="." instance=ExtResource( 5 )]
-input/camera_mouse_sensitivity = Vector2( 0.005, 0.005 )
-input/shoot_sensitivity = 0.005
-
[node name="TestScene" parent="." instance=ExtResource( 2 )]
[node name="PausePopup" type="Control" parent="."]
diff --git a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
index c1c8707..0820451 100644
--- a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
+++ b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
@@ -1,15 +1,19 @@
-[gd_scene load_steps=4 format=2]
+[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scenes/scripts/roblox-cube.gd" type="Script" id=3]
[ext_resource path="res://assets/sounds/Uuhhh.mp3" type="AudioStream" id=4]
-<<<<<<< HEAD
-=======
[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=5]
->>>>>>> menu
[node name="TestScene" type="Spatial"]
+[node name="W8" parent="." instance=ExtResource( 5 )]
+transform = Transform( 0.990268, 0.0360207, 0.134431, 0, 0.965926, -0.258819, -0.139173, 0.2563, 0.956525, -2.57174, 1.79727, 8.45058 )
+contacts_reported = 3
+contact_monitor = true
+script = ExtResource( 3 )
+
[node name="Floor" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 )