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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:18:57 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:18:57 +0200
commit3aab06c6763fc5ad3396bd5451c100364afeb76b (patch)
tree5e2ad17fa694b6a21876dec7f9afc5a269022f8a /godot/scenes/Die.tscn
parent7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 (diff)
download2022-3aab06c6763fc5ad3396bd5451c100364afeb76b.tar.gz
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buff detection
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r--godot/scenes/Die.tscn69
1 files changed, 68 insertions, 1 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 757cceb..a4017cb 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -27,6 +27,9 @@ surfaces/0 = {
[sub_resource type="SphereMesh" id=5]
+[sub_resource type="SphereShape" id=6]
+radius = 0.1
+
[node name="Die" type="RigidBody"]
collision_mask = 3
physics_material_override = SubResource( 3 )
@@ -63,3 +66,67 @@ current = true
far = 8192.0
margin = 0.57
process_mode = 1
+
+[node name="Plus1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus1"]
+shape = SubResource( 6 )
+
+[node name="Plus2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus2"]
+shape = SubResource( 6 )
+
+[node name="Ball1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball1"]
+shape = SubResource( 6 )
+
+[node name="Ball2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball2"]
+shape = SubResource( 6 )
+
+[node name="Bounce1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce1"]
+shape = SubResource( 6 )
+
+[node name="Bounce2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce2"]
+shape = SubResource( 6 )
+
+[node name="Phase1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase1"]
+shape = SubResource( 6 )
+
+[node name="Phase2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase2"]
+shape = SubResource( 6 )