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authorLibravatar David <david003@gmx.net>2022-07-17 14:45:57 +0200
committerLibravatar David <david003@gmx.net>2022-07-17 14:45:57 +0200
commit1b015a5989a3da04f08aaa06db444c875ea97df1 (patch)
treeef83a959cea5fd37ac4d8d5cc063d93cac165674 /godot/scenes/Die.tscn
parent78db85704fc13f3bde69fdad196f6701a4d5e7c9 (diff)
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add reticle when die is still.
die is still after 200ms
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r--godot/scenes/Die.tscn10
1 files changed, 9 insertions, 1 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 4e9cd2b..b2ad6da 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=9 format=2]
+[gd_scene load_steps=10 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
+[ext_resource path="res://assets/textures/circles.png" type="Texture" id=3]
[sub_resource type="PhysicsMaterial" id=7]
friction = 0.0
@@ -150,3 +151,10 @@ margin_bottom = 153.0
[node name="PowerUI3D" type="Spatial" parent="."]
[node name="Arrow" type="MeshInstance" parent="PowerUI3D"]
+
+[node name="SpriteCircles" type="Sprite3D" parent="PowerUI3D"]
+cast_shadow = 0
+opacity = 0.43
+pixel_size = 0.0071
+axis = 1
+texture = ExtResource( 3 )