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|
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radius = 0.1
[node name="Die" type="RigidBody"]
collision_mask = 3
physics_material_override = SubResource( 7 )
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angular_velocity = Vector3( 0, 0, 0.009 )
angular_damp = 1.5
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far = 8192.0
margin = 0.57
process_mode = 1
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collision_mask = 4
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margin_top = 44.0
margin_right = 1185.0
margin_bottom = 153.0
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