blob: 534955f3b3cc00017b79d275a402ef0d4d04c4d9 (
plain) (
tree)
|
|
mod game;
mod spinning_cube;
mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
handle.add_class::<game::Game>();
handle.add_class::<spinning_cube::SpinningCube>();
}
// macros that create the entry-points of the dynamic library.
godot_init!(init);
|