mod game; mod spinning_cube; mod buff_bounce; mod buff_phase; mod buff_trait; mod buff_ball; mod buff_extra; use gdnative::prelude::{godot_init, InitHandle}; // Function that registers all exposed classes to Godot fn init(handle: InitHandle) { handle.add_class::(); handle.add_class::(); } // macros that create the entry-points of the dynamic library. godot_init!(init);