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path: root/godot/scenes/objects/Player.tscn
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[gd_scene load_steps=4 format=2]

[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]

[node name="PlayerRoot" type="Spatial"]
script = ExtResource( 3 )
camera/camera_clamp = Vector2( 0, -1.3 )
shooting/max_force = 30.0
shooting/up_angle = 0.3
shooting/stopping_velocity = 0.003
input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
input/shoot_sensitivity = 0.1
input/current_buff_index = 5

[node name="W8" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )

[node name="Camera" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )